Status effect.
Status effects (状態変化, Jōtai Henka?) are states, or temporary conditions that affect characters during matches, that are featured in Guilty Gear 2 -Overture-.
Overview
Units (masters, servants, capture units) can be afflicted with status effects by several techniques, skills, and items. An icon will be displayed next to a unit's life gauge to indicate its change in condition. A red arrow pointing upwards means the value is increased, and a downward light-blue arrow means it is decreased.[1]
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Details
| Name | Icon | Characteristics |
|---|---|---|
| Movement Speed | Indicates the movement speed of a unit. | |
| Attack Speed | Indicates the attack speed of a unit. | |
| Attack Power | Indicates the attack power of a unit. | |
| Defense | Indicates the defense level of a unit. | |
| Melee Resistance | Indicates the resistance against attacks with melee attributes. | |
| Armored Resistance | Indicates the resistance against attacks with armored attributes. | |
| Mobile Resistance | Indicates the resistance against attacks with mobile attributes. | |
| Magic Resistance | Indicates the resistance against attacks with magic attributes. | |
| Ranged Resistance | Indicates the resistance against attacks with ranged attributes. | |
| Sealed Shot | Indicates that the use of skills and items are unavailable. | |
| Recovering | Indicates that the health of a unit is recovering over time. | |
| Ongoing Damage | Indicates that the health of a unit is decreasing over time. | |
| Fear | Indicates that a unit fears his opponents, trying to return to its allied territory. | |
| Ghost Support | Indicates that the defense of a unit is increased by the influence of a masterghost or ghost. | |
| Curse | Indicates a condition when a unit can't attack (but can still use items and skills). | |
| Induced Explosion | Indicates a condition than can induce an explosion due to one of Dr. Paradigm's special moves. |
Gallery
References
- ↑ Guilty Gear 2 -Overture- manual, pg.29