
Not to be confused with one of Jam Kuradoberi's special moves, Ashibarai.
Sweeps are a type of attack move in the Guilty Gear series, common amongst fighting games. It knocks the opponent down by sweeping their legs out from under them.
Overview
Sweeps first appeared in Guilty Gear X, making use of returning characters' prior crouching
animations; in this entry, they can done by pushing
+
(the Dust Attack input) simultaneously while crouching. Since Guilty Gear XX, however, the command is
+
. If this attack hits the opponent, they will be knocked down, i.e. they cannot bounce back from the attack with a Recovery move.[1]
It is a basic attack, but each character's sweep enables different okizeme and combos as the victim is tripped into a standard knockdown state. They provide a great alternative to Dust Attacks which hit overhead as they must be guarded against low. For the most part, unlike most sweeps in other flexible-chain-combo fighting games, Sweeps in the series can only be cancelled into Special or Overdrive Attacks, or with a Roman Cancel.
Trivia
- Technically, this universal move dates back to the original Guilty Gear, where most characters had their
+
as their sweep, oftentimes sharing animations bound to their
+
attacks in more recent incarnations.
Gallery
References
- ↑ Guilty Gear XX manual, pg.18